暗区突围游戏评测:全方位体验硬核射击手游的魅力与不足

share
那么的话说到这两天最受争议的手游,那肯定是非暗区突围莫属。在众多粉丝爷爷的强烈威胁下,我还是忍不住抢了一波测试资格,并且疯狂体验了十多个小时。十多个小时呀,你知道我打工打的有多辛苦吗?凶狠打工仔对我希望我们莫属,因此我觉得我也有足够的话语权,不吹也不黑,来从方方面面来给大家评测这个游戏的方方面面,这个游戏的好与坏,想必一分钟之后大家的心里也就有个谱了。不太看好这个游戏的观众老爷们呢,也请看我的陈述的方方面面之后,再发表你的观点,千万不要动了肝火,兄弟们请把保护打在我的脸上。那么好,接下来是正片开始,首先我们来看看成为一个硬核游戏的标志性的元素是什么?那当然是第一人称的。没错,这个游戏就是强制性的第一人称。当第一次进入游戏时,我甚至还在惊讶,居然敢出第一人称,你怎么敢当呀?我真就硬撑呗。但凡手部动作做的不够好,那岂不是被骂的狗血淋头?属于啊虽然已经被骂的狗血淋头了,不过确实啊目前国内的FPS手游市场确实方方面面都比较的low FPS了。但没完全FPS说一声。这么一想为什么要对FPS游戏是上下手,你们就能明白了吧。Ok既如此,我们就来看看这个游戏的手部动作到底做的咋样。首先是最基础的换弹夹检查子弹,我就不说我的看法了,你们觉得咋样?这里只放出了这些破枪的手部动作,原因是因为我确实只用得起这些个破枪,其他像什么VSIHK啊,其实什么的我实在用不起啊,也不是完全用不起,主要是伤害等级不够,买不着你们。我我意思啊,完了还有二小啥,打开镭射这里我们看不到任何动作,有可能是挡住了也可能是压根儿没做。我们也无从知晓,我猜大概率是没做的,但至少这个按镭射按钮的时候,手机应该会抖一下的啊,就像你进入贤者模式之前抖的那一下,然后就是打药的各种动作。啊,死贵,我相信你们最关心的就是吃东西的手部动作了。没有错,当时我在完成这个游戏之前也最好奇这个玩意儿到底有没有做,显然他是做了的Therefore, I spent more than 4,000 yuan, which is not much, just worked for three or four rounds, and bought most of the food in the mall. While satisfying my curiosity, it also allows you to see how the game's hand movements are when eating. So the texture quality is not very high, but there are some details. For example, there are models of things like rib straws, potato chips, and chocolate. I don't know what you think. I think considering the limitations of the mobile phone, such texture quality is actually passable. But if it is not optimized or the texture quality is not improved in the future, it will be too bad. I won't talk about the hand movements for now. Let's take a look at the combat-related aspects. I play fewer mobile games, and indeed because everyone couldn't afford good guns at that time and was short of money, I'm sorry for the busy rod gun. It's really hard to describe the design feel of this game, I just can't feel it. So I won't make any comments on this. You really have to experience it yourself. I can't say for sure. Let's take a look at other aspects of this game. The game has made progress. What is progress? It can be simply understood as increasing the movement speed, minimizing the sound you make, and making others unable to detect your presence. This model. Since there is progress and you can disappear, of course, headphones are essential. The headphones I mentioned are not the ones you wear to watch my video, but the ones in the game that also amplify all the surrounding sounds and are said to be able to block some background noises. Is it really that magical? Out of curiosity, I decided to buy one to try, but I was short of money. Well, coincidentally, I received something in this villa, received that differential. This thing is sold by the merchant for 100,000 yuan, and this 100,000 yuan is enough for me to equip three full sets, directly a level 5 head and a level 4 armor, and then get an AKM. Then I won't do any sound processing next. You can listen carefully by yourself. It's the stereo sound after wearing medium headphones. To be honest, if I didn't wear headphones in these rounds, I guess I would have died long ago, after all, I'm not familiar with the terrain. Since there are headphones and progress, then in actual combat, the method of judging the enemy's position is not just listening to footsteps. That's right, this game has made the sounds of walking through grass, stepping on iron, stepping on wooden boards, and scraping wire fences. When you are familiar enough with the map terrain, after hearing the footsteps, when you can't accurately judge the enemy's position, as long as he rubs against the wire fence or something else, then you can relatively accurately judge the enemy's position. But for the current sound effects, they are not very delicate and obvious. To put it bluntly, it sounds very bad and needs to be optimized and improved. The game claims to have 12 kinds of ultimate states, including things like dizziness, trembling, bleeding, and damage. But because my current playing time is not enough, for the sub-states of bleeding, damage, and trembling, you can take a look. It can be clearly seen that there will be situations such as trembling, bleeding, and inability to evolve after the product is partially affected by a certain type of work. The methods to deal with them are also very simple. If you are bleeding, you can use a medical kit or a bandage. If you are damaged, you have to operate on yourself. If you have severe pain, you need painkillers. This is all easy to understand. Actually, think about it next time. What is the most fatal problem we encounter in actual combat? That is pain. Because pain will make us unable to move or run, and we will just stand still. So as long as you have enough painkillers on you, as long as you don't kill me with the first shot, then there's nothing to be afraid of. The above is all about the combat-related aspects of this game. I don't know what you think. If you rate the combat-related aspects out of 10 points, what score will you give? Please type your score in the bullet screen, interaction link. When it comes to the interaction link, the most important thing is definitely looting the corpse. But there are two ways to quickly click on the mobile phone. One is to reduce the game's items, which is not very realistic, just forget it directly PaaS. The second is to operate with both hands at the same time. Personally, I am quite satisfied with the handling of this link in this game. When you click on something with your right hand, your left hand can directly go to the position of the backpack in the click, rather than dragging it one by one on the mobile phone. In addition, in the gun interaction system, players in the team can freely install or remove the accessories of the gun. I have this ADR reflex sight, which was removed from the Drucker waist pack. The premise is that the rail rules of your two guns are the same and universal. When searching for supplies, most of the time when we search for supplies, the character will stretch out his hand. This is so familiar to me, brothers, please type 'familiar' in the bullet screen. This thing takes time, but there is no way to speed it up. Some only take one second, and some take several seconds. Here is a little tip. When we are collecting things, from clicking to search to the appearance of the supply details interface, there is a gap of about one second. During this gap, the body can move freely. You can move yourself to a safe place as much as possible. For example, here the box is at the supply port. I click to search, and then I move to the back of the wall, which is relatively safe. This is what we call searching and modifying the gun, which is what everyone is most concerned about. That is also the thing with the least to say. I can only say that it looks familiar. Brothers, please type 'familiar' in the bullet screen again. Then what's a little different about what he is familiar with is that he uses the method of selecting accessories one by one to determine the final modified gun state. This has both advantages and disadvantages. The advantage is that it allows players who don't understand the gun structure to operate the gun modification more clearly and intuitively. The disadvantage is that it makes me, a player, clearly feel that the accessories and the gun are not very strongly related. What does it matter if I choose the accessories I like? As for what guns this game has, most of the world-famous guns are basically there, but having the guns is no different from not having them. Do you understand what I mean by air guns? Because I played for more than ten hours and didn't even get half a gun. They were all garbage picked up from the AI or other players. Buying them is also extremely expensive. Other details, in the 10 hours I played, there are some details that I think are good and need to be mentioned. First of all, the performance of the AI. If you play the mode of bringing your own supplies in and out, I have nothing to say. What you see is just a fight. But if you play the player AI mode, that is, the system gives supplies to the AI and the game plays as the AI. In this mode, if you break into the dangerous area, that is, the high-supply area. The AI will give you sign language and make some strange gestures to prompt you to leave, and will also shoot into the sky. Is this my person? What can't be tolerated? So this can't be tolerated. As long as you see provocation, just kill it directly, and you can also replenish supplies. Why not do it. Although I play fewer mobile games, so far all the mobile games I play are like this. There is really no such game on the web page. When you enter and exit the house, the light changes that are magnified and reduced from head to toe by magic, you can feel it yourself. Anyway, this is quite common in PC games, but it is almost non-existent in mobile games. I personally quite like this. Finally, let's talk about the disadvantages of this game. Well, based on my current 10-hour playing time, there are two points that I and other players find most uncomfortable. First, the safe box, that is, the thing where the things in the box won't drop even if you die. The only way to obtain the discovery box seems to be through氪金, and even if you氪金, there is a usage time limit. It is said that you can exchange it with rare materials after reaching a high level. I want to say that there is no way to play in the early stage.好不容易收到了值钱的玩意儿,结果放不了保险箱,你叫我咋个活?非常的难受。属于是据说在下次上场测试的时候会把这个机制取消,但下次终归是下次,这次这么做了也确实让玩家感到心寒。不管怎么说,2乘2安全箱你总得给一个的话。第二我玩十把有七把是遇到了双人队或者三人队的。刚开始我还跟他们刚一刚到后面,我真的是怕的要死,那个保险箱的获取难度,这无异于是在告诉我,只要身上有值钱的东西,就得像个老鼠一样,哪有枪神就不能去哪,这就难受呀。最离谱的是,现在匹配机制居然是因为开发了世界聊天频道,而且可以在镜头之前开放自己的队伍,好像别的玩家跟你组队,尤其是鼓励玩家组队的同时,丝毫没考虑过独狼玩家的感受。我个人觉得既然是硬核游戏,那就不应该存在什么世界的他这么个玩意儿,这在衍生出多少买金卖金卖挂的非法行为啊,你们觉得我说的对吗?另外听说这个游戏下次测试会加入客金金,不知是不是真的。本本视频内容仅评测到手册一类的内容,后面的更新无从评价。可在本视频的评测范围内,我也无从知晓后面的更新啊,我个人也不玩。那么刚刚说的就是我对这个游戏最大不满的两个点。那么以上这就是我对暗区突围这个游戏的评测了,比较详细说的是在香港人心中有1000个哈姆雷特,看谁的评测其实都不是那么的准确,不妨在游戏上线的大家亲自去体验一波到底好不好,你自己会给自己的答案。
《暗区突围》新手攻略:掌握这些技巧,轻松驰骋暗区战场!

刚踏入《暗区突围》的世界,是不是感觉有点迷茫?别担心,这篇攻略将为你照亮前行的道路。

首先,熟悉地图是关键。暗区地形复杂,各个区域都有独特的资源分布。多花时间探索,记住重要地点和物资刷新点,能让你在战斗中占据先机。

战斗方面,第一人称视角带来沉浸式体验,但也对操作要求更高。注意手部动作要稳,否则容易暴露。耳机在游戏中至关重要,它能放大周围声响,助你精准判断敌人位置。听到脚步声别慌,结合穿草、踩铁等声音,更准确地锁定敌人。

交互环节也有讲究。舔包时,双手操作能提高效率。改枪系统虽独特,但要根据实际需求选择配件。搜物资时,利用好空档期,迅速转移到安全地带。

说到保险箱,前期获取困难,确实让人头疼。不过别灰心,后续可能会优化。组队时要小心,双人队或三人队较多,独狼玩家需格外谨慎。

总之,《暗区突围》充满挑战与机遇。不断磨练技巧,适应游戏节奏,你就能在暗区中闯出一片天地,成为真正的突围高手!
暗区突围,手游评测,硬核游戏,FPS,交互环节,保险箱,匹配机制,枪械,AI,光线
[Q]:暗区突围的保险箱怎么获得?
[A]:目前发现箱获取办法貌似除氪金外无其他途径,且氪金有使用时长限制,后续据说等级高了可用稀有物质兑换。
[Q]:游戏中的枪械获取难度大吗?
[A]:玩十多个小时可能都收不到半把好枪,大多从人机或玩家处捡到垃圾,购买又很贵。
[Q]:战斗中如何判断敌人位置?
[A]:除听脚步,还可依据穿草、踩铁、踩木板、刮铁丝网等声音,结合地形熟悉度判断。
[Q]:手机端玩暗区突围,舔包有什么技巧?
[A]:减少道具不现实,可双手同时操作,右手点击物品,左手点击背包位置快速转移。
[Q]:枪械交互系统怎么操作?
[A]:战队玩家可自由装卸枪配件,但需两把枪导轨规则通用。
[Q]:搜物资有什么要注意的?
[A]:从点击搜索到物资详情界面有一秒空档期,此时身体可移动,利用这段时间转移到安全处。
[Q]:游戏的AI有什么表现?
[A]:玩家AI模式下,闯进危险区AI会打手语、开枪提示离开,挑衅可击杀并补充物资。
[Q]:暗区突围的光线效果如何?
[A]:进房子和出房子时有光线变化,端游常见,手游较少见,作者比较喜欢。
share